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Caesar iii strategy guide
Caesar iii strategy guide




caesar iii strategy guide

The hardest part was reaching prosperity rating, this happened due to unstable housing and lots of tents. If you need help how to win a mission, watch GamerZakh video playthrough. RankĬity Construction Kit allow you to build cities as big you want without any objective. Sierra provide 12 maps, with additional maps made by players being available for download on various fan sites.

caesar iii strategy guide

I tried to build biggest possible cities on each map, under my own rules: whole city a single road network, no gatehouses or road breaks. I got Caesar III demo game in 2000 from a magazine CD, the Demo game include only first 2 missions but 2nd mission in demo is bigger than same mission in full game. Demo version does not offer ability to save games, so I been starting game in the morning and build as much I can by end of day, reaching population of about 5000. I connected to internet in 2005, which helped me to download the full game, playing a lot in 2005-2006, then in 2008, and a little since October 2011, when I also published this page, originally strictly to show cities built by me. In 2012 the business forced me to stop playing games, but I kept expanding page adding info about game itself. You can notice that in my early cities I misunderstood the principle of the game “ make as few intersection is possible” and I made all cities in grid network (I am sure that most beginner players did this mistake), I made straight roads as long is possible, but the worse part were the short roads near sea or mountains, to improve land usage and use every tile of land, rather than improve road network efficiency. Not only roads were grid but also I placed fountains every 4 houses, each fountain had a prefecture and a engineers post on each side, making the city to look beautiful, but reducing the chances for houses to merge. Residential and community zones were well defined (same layout used on Northern provinces, without realizing that if population is happy to not riot, prefectures are not necessary as there is NO fire risk). I always let the houses as they appeared, merged or non-merged. I played until reached Data Limit of 2000 buildings, resulting at most 20000 people, then quit city and start a new one.

caesar iii strategy guide caesar iii strategy guide

Since 2008 I use a complex road network, curved, S-shaped roads and loops to cover more land without having intersections. Since 2009 I started to demolish the houses that does not group and I built new houses elsewhere. The city size is now limited by the amount of farmland and its usage efficiency (distance to granaries).






Caesar iii strategy guide